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Founded Date 5 June 1943
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Drafting and Deck Building in Tower Rush
To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
- Deny them synergy.
- Don’t draft too heavy.
- If forced to choose between two terrible cards, give them the more expensive one.
Drafting for the Enemy
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
| The Pick | Your Selection | What to Give |
|---|---|---|
| Fast Attacker vs Slow Building | It is a reliable, cheap win condition | Give the Hut |
| The Log vs. In case you cherished this information and also you desire to obtain details regarding tower rush kindly visit the web-site. Skeleton Army | Take The Log | You instantly know one of their cards and have the exact counter ready |
Playing the Hand You’re Dealt
Do not panic; remember that your opponent’s deck is likely just as weird and disjointed as yours.
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
